You depart from A-ka on your skiff’s maiden voyage under clear skies and favorable winds from the south. The journey to the northwest barrier island is smooth save for a small patch of rough water in the early afternoon. Wota’s catamaran was faster, but you still land well before sundown. Your rest is interrupted only by distant calls of girallon echoing through the jungle in the false dawn.
Another day of favorable winds sees your skiff skipping swiftly east along Kal’s northern coast. A patrol of grindylows assaults the skiff in the late afternoon and a second soon after. The wretched half-octopus, half-humanoid creatures are more a distraction than a danger and are quickly sent to a watery grave.
A skirmish between a third, larger patrol of grindylow and locathah can be seen to starboard. Your skiff darts into the shallow waters of the reef and you leap to the aid of the locathah. Though one of the fishmen is strangled to death by an octopus, the grindylow and companion pets are dispatched. The locathah are grateful as their quest is pressing: Drowned Durna has captured some of their young. The sea hag lairs on the eastern shore of the lighthouse’s island. The locathah also speak of a highborn woman who lives upon the island, who speaks with the voice of the waves and does not age. You bid farewell to the locathah.
You arrive at the hamlet on the southern end of the lighthouse’s island. Despite the obvious care taken to preserve the small cluster of cottages, all but one is abandoned and its owner obliviously continues her chanting through a series of vigorous knocks on the door. After the initial investigation you decide to leave the cottages undisturbed and make camp.
Sasha, as you come to know her moments after she opens the door, interrupts your camp shortly after sundown. Seemingly human, save for skin the color of a summer sky and hair the color of clouds, Sasha is a marid, a genie native to the elemental planes of water. Her story is a sad one:
“I am exiled from my home, tricked by the efreet Ikari into relinquishing my marriage knife to the daemon prince of Kal. Against my elders’ wishes, I traveled this plane as a performer; the mysteries and chaos of mortal courts inspired me. Ikari, who then served the daemon prince as advisor, recognized me for what I was and used his influence and guile to bind me here.
“I hoped for the death of the daemon prince, but when that came — with the machinations of Ikari and the eruption of Dragonmaw — I was not released. I am bound to the knife and the knife is still here. Ikari believes me dead and I dare not tread on Kal lest he be alerted to my presence. Hopefully, the knife will leave the island one day and we will be reunited. With my power returned, I will be able to go home once more.”
Sasha speaks of an orb often carried by the daemon prince of Kal, whose surface appears as swirling, molten gold and upon which the serpentine slit of an eye is occasionally formed. She believes the daemon prince’s end is linked to the orb and that it may have caused the mountain’s eruption.
You tell Sasha that you have seen her marriage knife in the hands of the Seravash. She is overjoyed that it is found and dismayed in turn that it remains out of her reach. You vow to help Sasha regain her marriage knife and head uphill to the lighthouse, where a pair of merrow wait, to win some goods for barter with the Seravash.